Also note that the player's aircrafts are nothing special too. In addition, the enemy sprites are repetitive, with a few different choppers and planes re-appearing regularly. Regarding the graphics, it oscillates between mediocre and dull, with a few passages a little nicer than others. The animation of the game is very good, with a nice decomposition, a nice speed with Moreover, Aero Fighters 2 slows down very little, which is an excellent thing. Ships have powerful shots and a small hitbox, whereas enemy attacks are massive and numerous, fucking a mess on the screen at times: this is ![]() Shooter' appeared in the same period (eg Batsugun). This is not without remind Ghost Pilots, although we are dealing here with a more dynamic game, looking more like the 'Manic Vessels move well but sometimes seem slow compared to enemy fires, especially in theĪdvanced levels when everything goes faster. The gameplay is ok, and let's say that players shall find happiness among the eight planes available. Start training now if you wish to complete this one day! Once is not custom, we areĭealing with a big fat one-credit challenge Shoot them Up on Neo Geo. Enemy fire are fast and sometimes not very visible, so much so that it's sometimes quite difficult to dodge some massive attacks. Ten stages twice to end the game (à la Last Resort) and be warned, if the first three levels are a mere formality, the other seven Each has its own strengths and weaknesses as a high speed, a powerful concentrated shot or a 3-Way in the purest tradition. ![]() You guessed it, eight different vessels are available, unfortunately coming Line with Ghost Pilots, released three years earlier. This standard in Aero Fighters 2 (and Aero Fighters 3) for the Neo Geo in 19. Finally, the gameplay includes two short "bonus levels" without final bosses, in which the player is constantly bombarded with easily destructible enemy craft each enemy produces a power-up when defeated.After a first arcade version in 1992 using 'Tate' format, Video System performs a Super NES port using 'Yoko' size the following year. Some minor bosses have changed from the original Sonic Wings, as have the final bosses: Osaru is now only a minor boss in the "Another Dimension" stage of the game, appearing before the player encounters Lar, Tenukie Chaudo, or Manbou. Each pairing of pilots has its own ending sequence, in addition to the eight sequences for the individual pilots. While the player may still choose from among eight pilots, two-player mode is quite different from that in Sonic Wings: the second player may select from any of the other pilots instead of being forced to use the pilot from the same country as player one. The game was also released in the USA for the Neo-Geo and Neo-Geo CD under the name Aero Fighters 2. However, the feel of the game is quite different due to its better graphics, more humorous storyline, and wider range of characters. Game play is essentially the same, including vertical scrolling, enemy targets with power-ups, and special weapons for each plane. Sonic Wings 2 features a few of the same basic elements present in the original Sonic Wings: a team of international pilots fighting an alien enemy. ![]() The commander was ordered all members to destroy them completely. has requested the International Secret Rescue team to take action. But does the organization behind them still exist? ![]() Their last reports say that the super weapons which had attacked the world 2 years ago still exist. The United Nations Peace Keeping Force rushed in to intercept them but missed in the enemy. 2 years later, a mighty, unknown army suddenly appeared and soon occupied the world. Once a wicked organization schemed to destroy the world but it was wiped out by 8 pilots. Arcade, Neo-Geo, Nintendo Switch, Playstation 4, Xbox One
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